Life in the cities can be ruff. Almost anything is
considered a crime in the cities and the guards don't give anyone any slack. There are dozens of infractions
you may accidentally commit and suspects are usually considered guilty until
proven a heretic! It would be wise to familiarize yourself with the laws so
as not to break them (unless you really want to).
Players who are pick
pocketed, attacked or otherwise victimized by another player must yell out
"GUARDS" for the guards to respond, NPCs automatically call
for the guards whenever they are victimized. It is recommended that you pick
a quick slot and make it a Text Macro that yells GUARDS so you can call them
quickly. You can do this by Right-clicking an empty quick slot and selecting
Text Macro, then give it a display label and enter GUARDS for the text, you
can then simply click that quick slot to call the guards from then on. Guards must be in perception range
to respond to anyone calling for help. Calling the guards for no reason is
called "Crying Wolf" and if you cry wolf more than twice within 60 seconds
you will be arrested!
Guards will not arrest someone unless they openly committed
a crime, picking pockets successfully will not warrant an arrest, a thief
would have to fail his attempt and be noticed. However players carrying
stolen goods who call for guards for any reason will be arrested. Don't call
for the guards unless you haven't done anything illegal yourself.
Every Kingdom has generally the same legal system. The laws
are enforced by guards in all populated areas and will respond to any
illegal act. It is also important to
note that every kingdom keeps a separate criminal record on you. Being
wanted in one kingdom does not make you wanted in another. When you commit a
crime you will get a message to the fact as well as a journal entry to
describe your legal situation. There are dozens of
crimes that you can commit and each crime has an associated demerit value
associated with it as follows:
| Attacking a Commoner |
3 |
Any physical attack or harmful spell
inflicted on a Commoner. Can be applied multiple times but only once per
commoner per round. |
| Attacking a Player |
3 |
Any physical attack or harmful spell
inflicted on another Player. The victim must yell "GUARDS" for the
authorities to respond. |
| Killing a Commoner |
10 |
Dealing a death blow to a commoner |
| Killing a Player |
15 |
Dealing a death blow to Player. Player does
not need to yell "GUARDS" for the authorities to respond. |
| Killing a Player on Trial |
20 |
Killing a player who is currently standing
trial. |
| Assaulting a City Guard |
5 |
Any physical attack or harmful spell
inflicted on the local law enforcement. Can be applied multiple times but
only once per guard per round. |
| Killing a City Guard |
15 |
Dealing a death blow to a city guard |
| Assaulting the Court |
10 |
Any physical attack or harmful spell
inflicted on a Judge or Juror. The executioner is considered a guard. Can
be applied once per round. |
| Killing a Judge |
20 |
Dealing a death blow to a Judge or Juror
during trial |
| Entering a Trial Area |
2 |
The Inner court, where the accused stands at
trial, is always off limits to the public. Entering that area will
provoke an arrest. |
| Escape from Prison |
10 |
Crossing the threshold of your jail cell door
when you are still imprisoned will apply this crime. |
| Escape from Trial |
10 |
Fleeing your trial when you are the accused
will warrant this crime. If your demerits are 20 or more you will be
shackled and will not be able to move unless the executioner is attacked
first |
| Slaughter of Animals |
3 |
Dealing a death blow to any farm animals
within city limits which you do not own. |
| Public nudity |
2 |
Wearing no armor at all is illegal. If a
guard perceives you while you are naked, you will be arrested. |
| Petty Theft |
2 |
Pick pocketing or Stealing an item whose
value is 100g or less |
| Larceny |
5 |
Pick pocketing or Stealing an item whose
value is 500g or less |
| Grand Larceny |
10 |
Pick pocketing or Stealing an item whose
value is over 500g |
| Royal Larceny |
20 |
Pick pocketing or Stealing an item from
Royalty at any value |
| Burglary |
10 |
Unlocking a door to a home or property that
you do not own. |
| Performing Black Magic |
5 |
Summoning Evil Ritual Circles is illegal
anywhere. If a guard perceives such a ritual, you will be arrested |
| Consorting with Monsters |
5 |
Having an Evil familiar or summoned
pet is illegal anywhere. |
| Arena Interference |
8 |
Attacking an arena monster or a player in the
arena while you are not in the arena yourself is a crime. Players
attacked in this way must yell "GUARDS" for the guards to respond. |
Witnessing a Crime
Under Construction but in testing. Give it a try and watch your chat box! =)
Whenever you commit a criminal act which involves stealth (Breaking into
homes, Pickpocketing, Assassination)
everyone in a 30 meter radius will get a chance to spot and/or hear you which
will be the same as if a guard saw you. This includes Guards, Commoners, and players who are not grouped with you.
Victims of a crime (i.e. Pickpocketing) do not get this additional check at
all but do get the standard BioWare one. The Difficulty (DC) checks will be (Hide vs. Spot) and (Listen vs. Move
Silent). If the spotter does not have a clear line of sight to you (around a
corner, blocked by a big object) then only a listen check is made. There are
modifiers for distance which should be taken into account:
Spot: The DC modifier is 0 at 15 meters. For every meter the spotter
is closer to you its -1 to the difficulty and +1 DC for every meter past 15
meters (30 meters is maximum spotting distance ). For example, you try to
break into a home, if you have a
Hide of 15 and a guard has a spot of 5 at 15 meters away, his DC is a straight
15 (bout 50/50 chance with a skill of 5), but if he's only 5 meters away his
DC will be 5 (pretty much automatic)
Listen: Hearing checks are done the same way except that there is no
DC modifier at ZERO meters and then a +1 DC for every meter away the spotter
is. Listening ignores walls you can get "detected" by a guard who is on the
other side of an alleyway if he hears you!
Lighting / Visibility: Any check done during Dusk/Twilight has a DC
bonus against someone to SPOT you of +3 but a penalty to HEAR you of -3. At
night its +5/-5 and indoors or underground it is +8/-8.
Pickpocketing: Due to its subtlety, Pickpocketing has a straight +10
DC penalty against anyone trying to spot you. Nearby people also do not get a
chance to Hear a Pickpocketing attempt. A Pickpocket attempt done at night for
example will start off at DC 15 against witnesses event at point blank
range.
If you are spotted or heard you will see a message declaring who spotted or
heard you and at what difficulty they were successful at. You will also be
forced to play the "pickpocket" animation for about 3 seconds before being
able to move. The door you opened will also be immediately locked.
Being stealthed has no bearing on this check neither does being silent or
invisible, this is probably temporary until it is coded better to handle those
situations. Just because you are invisible doesn't mean guards don't notice
and hear doors opening up or suspicious players hanging around homes that
don't belong to them, they catch thieves for a living!
Getting Arrested and Standing Trial
If you commit an illegal act the guards will immediately come after you and
attack. When they have beaten you down to the ground you will be arrested and
taken to the local kingdoms prison and await your trial. After a few minutes in
prison, your trial will start and you will be transported to the cities public
court.
At your trial the judges will ask you if you to enter a plea. Claiming you
are guilty will guarantee a punishment but will reduce the maximum sentence the
judges will place on you while claiming you are innocent will cause your
verdict to wither be greatly increased or decreased depending on whether the
judges believe you or not.
After entering a plea, the judges will ask the common people to voice their
opinion on your guilt or innocence. At this point any other players will
be able to use a nearby lectrum and select whether they wish to support or boo
you. The opinion of the other players greatly influences the decision of
the judges. However the amount of crime demerits leveled against you is still
the starting point to their decision. It would take several people claiming
your are innocent to get away with several murders but even a few people can
swing your sentence into a more favorable one (or vice versa).
The four types of punishment that judges can impose as well as what amount
of demerits you can expect them at are as follows
Innocent: Without influence by the public, you can only be
considered innocent if you commit very minor crimes that result in no more
than 3 demerits and get a favorable judgment. The judges do have a slight
randomness to their decision making but it does not vary greatly. If you are
standing trial you are almost guaranteed at least a Fine before being
released. If you are found innocent then you are free to go without any more
hassle.
Pay a Fine: Committing crimes between 1-10 demerits usually warrants
a fine based on the amount of demerits held against you. If you can pay the
fine then you are set free immediately. If you cannot pay the fine then
whatever gold you do have will be taken and you will spend time in
prison to "pay off" the remaining fine. The time is prison
will be based on the percentage of the fine you were able to pay (i.e. paying
half the fine will half the jail time you would of gotten if you paid nothing)
Jailed: Anything over 10 demerits will usually get you a long stay
in jail and the time you are required to serve is based of your crime
demerits. When serving jail time, another player can pay a bail amount to the
jail warden and have you released immediately. The amount of bail is based on
how much time is remaining in your sentence. Once this time is served, you
will be released without any more concern.
Execution: If your crime spree surpasses 30 demerits and you are
caught, you can expect to be executed for your crimes. This is usually a bloody spectacle by the executioner. The penalty for dying in this manner is
quite severe and is based on the amount of crime demerits you have
accumulated.
Exile: Under Construction but involves the permanent banning of your
character from the good cities while at the same time becoming neutral or
friendly to many once hostile creatures in the world which you may take
control of and attack kingdoms with. See
Becoming an Exile
Being Shackled
If you have 20 or more crime demerits when you are arrested then you will be
placed into a different type of cell and be "Shackled" during any
jail time and during your trial. When shackled you cannot do anything at all
are are essentially paralyzed. The only way to escape while shackled is if
someone picks the lock on the shackles themselves
Getting "Fleeced"
Whenever you are arrested you will have all items you are carrying tranferred to the Jails
Vault for safe keeping until you are released. Upon your release you can simply open any of
Jail Vault chests and retrieve your belongings. While in prison you will be given Jail Rags
to wear (walking around naked is illegal).
Escaping from Prison
The system does allow for escape attempts and forced rescues. The jail doors
are locked but can be picked and the jail guards are carrying keys to the jail
cells. If you are not shackled you can try to run away or attack the judges
while you are on trial but you might not get very far without some help. Escape
is possible especially with help from the outside however the penalties for
escaping are quite high and anyone who helps you escape will surely take a
hefty warrant themselves.
Wanted Criminals and Bounty Hunting
Just because you stay away from a kingdom where you murdered 16 children,
mugged 3
judges and have 23 counts of public nudity does not mean you are safe from the
law. Any other player can take out a bounty contract to have you brought in.
This means at anytime, at any place, you can get ambushed by another player,
beaten down and hauled off to prison under the same system as if a guard
arrested you.
Exploiting the System
The system was built with player exploitation in mind. Leaving
the game or getting yourself killed on trial in an attempt to avoid the penalties will not only
fail, it will increase your penalty as soon as you enter the game again. Upon
re-entering the game, even on a different day, you'll find yourself in jail and await trial again,
except this time your crime score has been increased even more. The entire trial process is being kept track of in the
database and players DO NOT get the benefit of the doubt when it comes to
disconnects during trials. It should be noted that even execution carries an XP
penalty that is based on your current crime score. Being executed with 30
demerits and being executed with 90 demerits is more than a 3x difference in XP
penalty!. Running away from trial is just another crime as far
as the system is concerned and there is no way to avoid the penalty of the
courts, only make
it worse. It is in your best interest to go along with whatever penalty you
receive from trial, even execution.
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