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Kingdoms

There are 8 Kingdoms in The World of Torr. Each kingdom typically has one big city area with a castle, jail, shops etc as well as 1 or 2 rural areas adjacent or nearly adjacent to it which usually contain several farms and additional housing (See Owning Property). Each kingdom has it's own look and feel as well as unique natural resources which form the basis of its economy (See Economy and Trade). All kingdoms have guards who patrol the areas the kingdom controls and enforce the law (See The Law).  The following is a description of the kingdoms in the World of Torr as well as some interesting places within them.

 

Torr

Torr is the largest and most powerful of the "good" kingdoms. It lies at the southern most part of the continent and enjoys good weather, bountiful harvests and generally well-mannered population. Out in the Torr Countryside there lies a Mine which has veins of both Iron and Copper running through it.

Torr Countryside: North of the walled Torr City lies the rural countryside which several farms and lower housing can be found. The northwest side of this area contains the city's graveyard perched up on a hillside. The expansive crypt which lies beneath the graveyard is home to an endless supply of restless spirits from centuries past. There is also a Copper and Iron Mine in the countryside where would be miners and craftsman can put their skills to good (and profitable ) use.

Jehlom Village: This village is found northwest of Torr on the other side of Aeirmith Valley. Jehlom lies at the foothills of the crags that lead up through the mountains to the north. of it. The village has many young people who have fun at the nearby Lake of Largas. Being somewhat isolated from a large population, Jehlom occasionally has problems with Bugbears from the Crags to the west. There is a silver mine in Jehlom which is it's primary export apart from rare woods.

 

Urik

Urik is similar to Torr is strength and the two kingdoms are the strongest of allies. Urik is home to the Kalgorian Blademaster Academy and because of this, the greatest swordsman in the world hail from this kingdom, Urik sits in a bay under the Withertop  Mountains

Withertop Village: Northwest of Urik, just inside the snowy mountains of Withertop lies a small village of the same name. The village is built out on a small man-made island to gain greater access to the fish that are abundant in the area. The village is quite peaceful, however,  just to the north up high in the mountains dwell Withertop Dragons. These smaller yet dangerous dragons rarely (but sometimes) come near the village and cause plenty of panic. They mostly keep to their roosts up north and prey on foolhardy miners who try to plunder the sapphire mine found in an Ice Cavern in the area. Some have returned with impressive gems of value but most are torn to shreds by Greater Withertop dragons or the 3 or 4 dragons which perch up near their lairs and swoop down on unwary trespassers.

 

Igmar

Igmar sits in the middle of a wide range of woods towards the east side of the continent. While not the most wealthy of kingdoms, Igmar boasts a large population and a brutal military. The people of Igmar are usually of the large and boisterous sort and are usually quite good-hearted folk. The woods around Igmar contain some very strong and rare types of woods which are used in making some of the most powerful siege  engines available.

Igmar is somewhat isolated politically and it tends to keep to its own business. This is  especially true when it comes to the Elven kingdom of Holindale who share the adjoining forest across the river to the east. The two kingdoms share opposing views on everything from lifestyles to politics and even the brewing of alcohols and generally avoid each other whenever possible. However when faced with attacks from the Orcs of Rug'Lak to the south, the two kingdoms tolerate each others differences and become strong allies against their common enemy during those conflicts.

Igmar High Road: There is a road which runs from the south of Igmar down to the Swamps of Sish. This road is elevated up on a thin plateau which acts as a defensive wall and border to the Orc dominated forest of Rug'Lak. There is one vulnerable section in the south area of the road which slopes down in to the forest which is almost constantly under attack by raiding Orcs. Even though this section is heavily defended by the Igmar Military, there have been instances where the Orcs have broken through and attacked Igmar itself.

 Durstwood Harpies: Just west of Igmar in the woods lies one of the few known places where Durstwood grows. Unfortunately it is also the lair of Durstwood Harpies which dwell there and they don't take kindly to anyone coming near those trees.

Igmar Hunting Grounds: Just south of the city on east side of the High Road is a section of the woods known as the Hunting grounds. The area contains mostly small animals and bears which less experienced heroes (or hungry ones) can be found testing their skills. Deep within those woods dwells a legendary Dire Bear know as Bathseeba. Some exceptionally brave Igmarians test their bravery by attempting to get struck by the beast once and then flee. Some succeed and show off their scars, some get maimed, but most get eaten.

 

Mogar

Far into the mountains to the northwest of the continent and deep below the ground lies the Dwarven city of Mogar. Keeping to themselves the dwarves mine the only source of Mithril found in the world in a mine underneath the center of the city. They do however interact with the small rural town of humans and other races which is found just outside the cave that leads to Mogar.

Mogar Mountains: The mountains around Mogar are snow-driven and somewhat hostile. They are home to various animals and few other monsters that adventurers seldom live to tell about. These mountains are also the place where occasional meteor strikes that contain Angilian ore are known to happen. This is the only source of that rare mineral to be found in Torr and the dwarves are often found combing the mountains after a meteor strike searching for even a spec of that impressive metal.

 

Holindale

Deep in the woods East of Igmar lies the Elven kingdom of Holindale. Typical of Elven places, Holindale is a beautiful and noble city built near the oceanside. The kingdom is a major producer of Ithilnaur which is an alloy of Titanium and Silver. Ithilnaur is used in almost all Elven weaponry and jewelry. Holindale also is one of the only places where the wood Entioch can be found (under construction)

Titanium Mine: Just south of Holindale, in the wooded area past the statues,  is a road which leads to the Titanium mine. This half-forested mine usually contains Wisps in addition to the titanium veins found within it. Luckily it is a short run to the city for safety.

 

Berrymuck

Berrymuck is by far the smallest of the kingdoms and is populated almost entirely by Halflings. Found as a large village in a forest just north of Torr, Berrymuck is often a stopping point for travelers between Torr and Igmar. The halflings are also know to serve up a tasty ale!

Berrymuck Forest: All around Berrymuck is a forest which contains many strange creatures. From Worgs to Goblins to Ogres, Spiders and Trolls. There are even undead lurking deep within the woods. The wise Halfling would do well to stay on the roads and not stop for very long  either.

Pixie Grove: West of Berrymuck village and right before the bridge there is an entrance to a pixie grove. Very few have even been inside the grove as the pixies will only allow Druids to enter it.  It is said that a powerful forest spirit can be found there.

 

Abrightis

Abrightis is an ancient city that lies on the edge of the Duhari Desert. Abrightis is the first line of defense for the rest of humanity against the attacking hordes of Doomsha to the north. Due to common raids by unholy minions, Abrightis become home to a large population of Paladins and Clerics who find seemingly never-ending work there. The Temple of the Sun which worships the deity Brightis can be found in this city.

 

Doomsha

Doomsha is an incredibly unholy kingdom. It is where all the darkness congregates, it is the chapel of death and destruction, the core of evil  and is the origin of every foul thing in the World of Torr. Needless to say, you don't want to go near the place! For all it's frightening presence however, there has never been a confirmed death in Doomsha, because no one has EVER returned! The borders to Doomsha are lined with the impaled corpses of all who have ever been past the gates of the fortress. There have been numerous raids into Doomsha to cleanse the evil there but they have always failed. In addition to the questionably human defenders, there are hordes of dragons and demons that defend the fortress and they not know to  take prisoners. No one really knows who or what rules over Doomsha, not even the Exiles who call it home.

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