The server supports an item decay feature, as in your items you have will
slowly wear out and be destroyed. Item durability is NOT part of the normal
game of Neverwinter Nights, there is no field in the game or section of
your items that support a durability rating so one had to be improvised by
using your items "Item Charges" setting. Item Charges are normally used for
wands and magic items but since they are rarely ever used for any other
type of item, they are being used to track durability on your equipped
gear. What has been implemented is a "workaround" that is simple effective
an not easily exploitable.
Items that you have equipped and are NOT Arrows, Bolts, Bullets are subject to a slow rate of decay. Items in your
inventory are safe. When you acquire a new item which is affected by item
decay (i.e. anything that can be equipped that isn't ammunition) those items will not have and "Item Charges" displayed
anywhere in their description, but will eventually show "Item Charges: 50"
if they are equipped for a short amount of time. This number represents the
decay of that item, when it hits zero that item will fall apart and be
destroyed.
The rate of decay on items is somewhat random but in general an item you
have equipped will last approximately 30 hours of real time if you
never engage in any combat. When you are in combat however, the rate of
decay of your equipped items is drastically increased! If you were to
engage in unending combat, your equipped items will last on average of
2-3 hours. Items in your inventory are not subject to decay and of
course nothing is affected unless you are in game with your character.
Bashing doors with your weapon causes a durability "check" on every hit.
You can really wear a weapon out quickly when bashing on a door try to use
something else instead. Currently this implementation affects creature
weapons also as an oversight but it might remain in place. You can actually
wear the claws off your pet if you bash a door all day.
Items can also be destroyed when you get killed in combat (See
Death and Respawn)
It is important to realize that if you are worried about having your
expensive armor and weapons wearing out quickly then don't wear them all
the time! You should consider placing your weapons on the quick bar and
disarm them when not in a dangerous place. You should also consider finding
"Normal" clothing or cheaper armor to wear when exploring, tradeskilling or
wandering around town. You should also not bring incredibly overpowered
items to a fight with kobolds! If you own property, or know someone that
does, your pricey items can be placed various vaults and chests for
safe keeping until you need them for more dangerous adventures.
Repairing Items
Any wearable items can be repaired when using the appropriate tools and an Anvil. Repairing items
uses the appropriate skill, the same skill it takes to create them, but there is no Repair Craft
that needs to be learned as anyone can attempt to repair items. Repairing items cost a small
amount of money based on the value of the item as well as how low the durability currently is.
Simply use the appropriate tools on the item in your inventory to bring up a conversation for
repairs.
Repairing an item will bring the durability back to maximum but will always lower the quality of
the item by one level also. Greater successes on repairs will return portions of the costs back
to you but tragic failures can result in more than one level of quality loss or even the
destruction of the item entirely. Flawed Items cannot be repaired as they are already at the
lowest quality, they will be used up until destroyed.
Not all items can be repaired, only items with a quality level can be repaired. Virtually
any wearable item that can be crafted can be repaired.
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