|
You can earn XP in a variety of ways in the World of Torr.
Almost anything you do while playing will earn you XP to some degree. The
theory is that a player should make relatively the same amount of XP for the
same amount of time spent in the game regardless of which activity he is
participating in, provided he is doing it well of course. If you enjoy classic hack n' slash game play,
you are more than welcome to do so but you can also make about the same XP
by doing simple quests, exploration or even tradeskills if you prefer. We
try to design the world so players won't be forced to do one sort of
activity in order to advance their character just so they can have actual fun doing
something else. Hopefully the activities you have fun doing will earn you
enough XP to compete with power gamers.
The XP Table in The World of Torr has been dramatically
scaled up from the standard XP table in Neverwinter Nights but the amount of
XP you can earn is also significantly increased (see table below). It was also designed so
that players will be able to attain approximately level 3-5 very quickly so
as to establish themselves. From then on however, the XP required to level
begins to quickly increase. Players who play regularly should have
characters around level 8-12 even after months of play . Attaining level 15
should take a significant amount of play and reaching level 20 should take
quite a long time.
Experience Table
(subject to change!)
| 1 |
0 |
| 2 |
100 |
| 3 |
300 |
| 4 |
1,000 |
| 5 |
3,000 |
| 6 |
10,000 |
| 7 |
30,000 |
| 8 |
50,000 |
| 9 |
80,000 |
| 10 |
125,000 |
|
| 11 |
200,000 |
| 12 |
300,000 |
| 13 |
450,000 |
| 14 |
600,000 |
| 15 |
1,000,000 |
| 16 |
1,500,000 |
| 17 |
2,500,000 |
| 18 |
4,000,000 |
| 19 |
6,000,000 |
| 20 |
10,000,000 |
|
| 21* |
20,000,000 |
| 22 |
30,000,000 |
| 23 |
40.000.000 |
| 24 |
50,000,000 |
| 25 |
60,000,000 |
| 26 |
75,000,000 |
| 27 |
90,000,000 |
| 28 |
105,000,000 |
| 29 |
120,000,000 |
| 30 |
135,000,000 |
|
| 31 |
165,000,000 |
| 32 |
200,000,000 |
| 33 |
235,000,000 |
| 34 |
270,000,000 |
| 35 |
350,000,000 |
| 36 |
435,000,000 |
| 37 |
525,000,000 |
| 38 |
625,000,000 |
| 39 |
750,000,000 |
| 40 |
1,000,000,000 |
|
* Epic levels (21+) will most likely be a dramatic event for your
character. It will take special quests and/or other actual players devoting
themselves to you as "followers" in order to "Ascend" into a Demigod status
(i.e. Epic Levels). This Ascension will move your character to a new set of
Intra-Planar areas from where you can occasionally visit the normal planes.
See Epic Levels for details.
Multi-Class XP Penalty: There is a global XP penalty
for multi-classing your character which cannot be avoided by any race or
configuration. If your character has 2 classes, they will make 25% less XP
on all quests and monster kills. If your character has 3 classes the
penalty is 40%. There is no way to avoid this penalty. This penalty only
affects monster kills and quest XP. Experience gained from crafting skills
and exploration is not affected.
Questing: The XP amounts for completing quests is not
handed all at once at the end.
Every step you complete while on a quest will earn a portion of the total XP
for that quest. Everyone in the group will advance to that step in the quest
and earn an equal amount of xp for the step being completed (i.e. it is not
divided up). However, players on different steps of the same quest will only
earn XP for the last step they were on. For a detailed explanation on how XP
distribution for quests work, see Quest System
Killing Monsters: The classic Hack n' Slash of
monsters earns XP based solely on the Challenge Rating of the creature
killed. The amount of XP doesn't scale with the level of the killing player
or his party. There is a group bonus of 10% per party member up to 10
players for monster kills.
The XP on monster kills is divided on a "level share" basis. The XP is divided by the
number of levels in the group and then the players get one share per level
they have. For example, in a group consisting of a level 9 and a level 1
player with a kill worth 1000 XP, the level 9 player would get 900 XP and
the level 1 would get 100 XP. In the same example, 2 players at level 5
would get 500 XP each.
Duplicate Monster Reduction: There is a XP penalty
for killing the same monsters repeatedly. For every 5 kills of the exact
same monster you will get a 10% reduction in the XP which that monsters
gives you. This penalty increases 10% for every 5 kills you make against
the same monster until it hits 0%. This penalty is temporary however. It
goes away at the rate of one kill every 10 minutes. You will receive this
penalty even if you are not the one who actually killed the monster. Simply
gaining the XP for a monster kill will count towards your penalty
Exploration XP: Players receive exploration XP for
simply visiting significant places in an area (i.e. Exploring). The amount
of XP varies from a few dozen XP to a few thousand XP. You can get
exploration XP for simply visiting areas in a kingdom or visiting other
cities, you will also get XP for visiting dangerous cave and dungeon
entrances as well as several places within those dungeons. The amount of XP
goes up for the more far off and dangerous a particular place is. You can
revisit an area and get full XP again after about an hour with partial and
penalized XP for revisiting earlier. There are usually several of these
locations in every area.
Rangers get a bonus to exploration xp on the order of 10%
per level of Ranger their character has (i.e. level 15 Rangers earn +150%
normal or 2 1/2 times as much). Rangers also get "Group Scout" XP from
every nearby party member who earns exploration XP. Every Ranger in the
group will earn 5% per level of Ranger of the XP your party member receives
for exploring an area. For example if you are a level 10 Ranger and your
party member gets 100XP for exploring an area, you will receive 50XP if you
are within 25 meters of them.
Tradeskills: All of the
Secondary Skills your player can take earn you XP every time you need
to make a check against them. This is true for the tradeskills like
Armorcrafting and Weaponcrafting as well as the special skills like Faith
or Leadership. The amount of XP varies from skill to skill, tradeskills
don't offer much XP but are checked frequently while Ritual Magic is
dangerous to fail and can only be done infrequently so it and offers much
more. The amount of XP is also based greatly off of the level of success
you achieve when your skill is checked. The higher level of success you
achieve, the more XP is granted.
Bounty Hunting: When a player is wanted by the law in
a kingdom, another player can attack and subdue that player and arrest them
themselves to earn XP. Any player that has a warrant and is "killed" by
another player in the same kingdom the warrant is in will receive Bounty
XP. The amount is based on the amount of demerits in crime the offending
player has committed.
The player must be killed (arrested) within an area
controlled by that kingdom or else it becomes murder unless you have
been issued a warrant for their arrest (see below). Typically kingdoms
control the city, every home and building within it and the areas with
homes outside in the countryside. You are safe attacking any player who is
running from the law in those areas. If you enter an area and get a message
stating that you are in a hostile area it means you are NOT in a kingdoms
jurisdiction, if you see a guard at his post in an area, you are almost
guaranteed that it is controlled.
True Bounty Hunting: Players that are
wanted for crimes exceeding 10 demerits will have a bounty on their heads
offered by the kingdom. These bounties will be posted in an appropriate
place in the kingdom (Hall of Kathena in Torr City handles all kingdoms) and a warrant can be issued to any player willing to
hunt them down. Killing a player while you have a warrant for their arrest
in your inventory allows you to arrest that player no matter where they
are, even in the middle of a dungeon. These bounties provide the same XP
but also offer payment by the kingdom based on the demerits of the
criminal. You can only have a one bounty on one player at a time and this
item can be used to track the individual as well as tell you if they are
still wanted. Exiled players are worth XP on death as hostile monsters and
do not need a bounty in order to kill.
|