Deities are still under construction and are subject to
change!
Like everything else, Torr deities don't follow any
pre-existing pantheons from D&D works or Forgotten Realms. The god Torm is
being used as a name to coincide with the prestige class. Any other
coincidences of of similar names or ideologies are just that.
There is one major god for each of the 9 specific
alignments. These gods follow a loose and broad embodiment of their
specific alignment. There are also some lesser gods beneath the major
ones which generally "specialize" in one element or aspect of that alignment (Revenge,
Justice, Greed, Archery, Murder).
Gods generally have the appearance of one of the existing
races or creatures, usually human. This does not make them a race-specific
deity. No deity is worshipped by a specific race only although some races
are more inclined to worship certain deities just by their nature alone.
There will be "Demigods" both PC and NPC which will typically fill the "racial
deity" role (Llolth and The Drow for example.)
Lawful Good
Torm
(Good, Paladins)
One of the first and and most powerful of the gods, Torm created what
has become the paladin in the mortal world of Torr. This gods actions are motivated
by a passion to make right wherever there is wrong and to combat Evil in any
form to insure prosperity and peace among all races. Good paladins worship
Torm and at hi levels typically become a "Champion Of Torm" (As per the
prestige class). Clerics of Torm are usually combat oriented and help
support Paladins in battles when not defending the weak in times of peace.
The Temple of Torm is Found atop a hill out in the countryside of the Urik
Plains
Aeirmith
(Purity, Faith, Peace)
Daughter to the god Torm, Aeirmith represents the ideals of goodness and
purity. While not a pacifist, Aeirmith discourages violence whenever
possible. Instead Aeirmith promotes doing the right thing and to truly
believe in the powers that be. Followers of Aeirmith are typically more
devout and tend to spend much of their time in prayer, The Temple of
Aeirmith is found atop the Mountain of Aeirmith which is just south of the
Valley of the same name.
Neutral Good
Kalgor
(Skill in battle, The Sword)
Fighters and Worshipers of combat (not necessarily war) often pray to
Kalgor for strength in battle. There is a strong belief in justice through
"Fair combat" in this religion. When two Kalgor worshipers are in dispute,
they often "Duel" in an appropriate setting and under fair and equal
conditions to resolve their differences. The Kalgorian temple will often
host these trials with many onlookers who value the experience of watching
experienced fighters duel. Kalgorian Blademasters are arguably the best
swordsman in the known world. The Kalgorian Blademaster Academy is the
temple of Kalgor and it can be found inside the city of Urik.
Brightis
(Light, Life, The Sun)
The god of pure light. Worshipers of Brightis often receive gifts of
insight, revelation and incredible powers vs. darkness and the undead.
Clerics of Brightis often choose the Sun Domain and spells of life-giving.
All followers of Brightis typically wear clothing with bright shades of
white and yellows. The City of Abrightis was named after this deity and most
of its followers reside there. Abrightis being loosely translated as "Land
of Brightis". The Temple of the Sun can be found within the City of
Abrightis (Under Construction).
Chaotic Good
Da'rell
The philosophy of "Good by whatever means necessary" permeates this
deity. All sorts of people worship Da'rell from Mages and Rangers, to Rogues
and Spies. As long as your intentions are for the greater good and no
terribly evil acts need to be performed, the end will usually justify the
means. Fairness is not mandatory and neither is acceptance by the legal
establishment. Followers of Da'rell often act alone if necessary unless all
others involved are 100% in agreement with the cause. Da'rell is twin
brother to the Chaotic Evil god Zu'el. There is a Shrine to Da'rell in Igmar
City but the gods likeness can be found in several hidden places around the
world also.
Lawful Neutral
Forias
(The Elements, Magic)
It is said that all the magical power in the world is derived directly from
Forias much the same way clerics derive divine power for other deities.
Forias is not thought of as deified entity like the other gods but more of a
"force" or an abstract embodiment of all the powers that bind the universe
together and make it "work". "Forias" (which translates to "Force of
the Unknown" in the most ancient languages) manifests himself (or
itself) not in a humanoid form but as a pillar of light, plume of flame,
animated rock formation or a column of water depending on what prevalent
element is nearby. "Worshipers" of Forias don't really "pray" at temples but
rather "meditate" to better understand the forces of the universe. Followers
of this deity are usually not clerics but Magic-Users of some type as all
divine interventions and gifts from Forias typically increase magical
powers. The Pillar of Forias is found in the City of Holindale (Under
Construction).
Kathena
(Law and Justice)
With a sword of Justice at her side, Kathena is a power against Chaos
whether it be Good or Evil. Kathena does not necessarily champion the ideals
of good deeds over evil instead she maintains "order" on both sides
believing that Anarchy, even among the good, will cause an inevitable
collapse of civilization and give birth to an age of Chaos. Interestingly
enough, Kathena shares much of the same views as Shaloness , the God of
Revenge. The Shaloness efforts to provide justice for the victim in an
extreme way and for the sole honor of the one who was wronged while Kathena
seeks a fair punishment for the crime and does so for the integrity of the
world. The two goddesses have been known to work together on occasion with
the Shaloness tolerating Kathenas insistence on "fair punishment" in
exchange for the gods support when dealing with epic cases of Revenge. The
Hall of Kathena is inside a building near the public court in the southwest
corner of the City of
Torr.
True Neutral
Vasarius
This deity is thought to be the first in the World of Torr. Legend holds
that Vasarius in some way, brought the other 8 gods into existence himself.
Vasarius promotes doing your best at whatever path you have chosen above all
else. Whether that be healing the needy or murdering the weak is irrelevant.
Extreme views on anything is not promoted by this god but these actions are
not held against anyone either. The morals or ethics you have chosen are not
important, it is how well you follow those beliefs is what is important.
Vasarius is known to intervene in virtually any situation and usually does so
on the behalf of the underdog in a conflict. Vasarius will also resurrect
any adventurer who is in need as they are the ones who affect the balance of
Torr. Fire is a symbol of Vasarius, a symbol of warmth and energy as well as
pain and destruction. Worshipers typically meditate through a flame in their temples to better
themselves. The Temple of Vasarius can be found in the City of Torr.
Sajisra
(Animals, Forest)
Sajisra is synonymous with the concept of "Mother Nature".
Typically taking the form of a ghost like spirit of a green skinned female,
this goddess is only concerned with maintaining the natural order of things.
Men will fight for reasons of love or power much as animals fights for
females or territory, sometimes causing great destruction and pain. This is
necessary as only the strong should survive to continue their progeny. In
the end, the grass will still grow, the trees will still rise and new
generations will be born to continue this never-ending cycle. It is all the
way of nature but the continuance of life should never be hindered on a
massive scale. Sajisra is a force that insures this natural flow. Most
followers of Sajisra are Druids of some kind who can worship Sajisra at any
time and in any place using special holy symbols, however there is a shrine
to Sajisra in the forest near the Elven City of Holindale (Under
Construction).
Chaotic Neutral
Zaow
(Good Fortune, Fun, Mischief)
A Hedonistic deity who is typically selfish, petty, lazy and quite
mischievous but not necessarily black-hearted or cruel. Zaow doesn't follow
any code or stand for any beliefs, the only consistent trait this deity
possesses is his desire for new forms of fun to relieve his boredom.
Fighting for a cause or "striving for the balance of the universe" is a
compete nonsense in the eyes of Zaow. "The world will take whatever path it
takes even with no one guiding it, how you live your life is all that really
matters" is the fundamental belief. Worshipers of Zaow are typically seeking
the gods grace for money and power and often get it in exchange for "Causing
Trouble" for the gods entertainment. Typically playing pranks on powerful
creatures or putting unsuspecting people in awkward situations for amusement
(Persuading a loyal knight to court the princess of the kingdom, who is
engaged to another man or tricking an Evil Blackguard into doing a good deed
for an enemy). There is a small shrine to Zaow in Berrymuck Village, there
are no real priests of elaborate temples built for this deity. If you want
to become a follower of Zaow, you simply visit his shrine and decide to live
a life of Mischief and self-indulgence.
Lawful Evil
Vasharr
This deity is considered to be one of the most powerful deities in Torr,
equal in strength to Torm but having an opposing view on how the world
should work. While Torm believes in insuring that all people have a voice to
shape their world to maintain the balance, Vasharr believes that all power
should be held by the single strongest entity to insure order, and that one
entity should be him. Followers of Vasharr show their rank through
domination and forced control of the others below them either by strength,
guile or any other means. Who controls who dictates the chain of command and
this often coincides with how powerful the individuals are. The Temple of
Vasharr is found ??? maybe near Forests of Rug'Lak or Near Kalmoor (Under
Construction).
Neutral Evil
Mogeth
(War, Strength)
This deity is often worshipped by warlords, Barbarians and Orcs. The driving
force behind this deity is to become strong, but not far any particular
reason save your own needs. If you are stronger than someone else you can
take what you want from them and not be forced to do anything you don't want
to. If others are becoming strong they should be destroyed as they are a
threat to you and combat will always yield more strength. Laws and honor are
fickle as Strength and naked force has always been the supreme authority
from which these other concepts are born from. Mogeth rewards followers with
strength only to attract more followers which make him stronger and
stronger. There is a Temple to Mogeth in the Orc Camp of Rug'Lak.
Shaloness
(Revenge)
When someone is victimized or wronged in a personal way especially over
petty reasons, the Shaloness often reveals herself and offers revenge to the
ones that desire it. The Shaloness can only offer help to those who wish the
most dire and cruel punishment on the ones they seek revenge upon as she is
not a force of Justice or balance but a representation of the rage,
frustration, and furious emotions one feels when another person has greatly
disrupted their lives or caused them pain. There is no temple to worship the
Shaloness, she sometimes comes to people who have been wronged and offers
Revenge to them. Accepting her help while in emotional turmoil is often a
curse on paladins and knights who fall from grace upon worshipping
"Revenge".
Chaotic Evil
Zu'el
(Anarchy, Cruelty, Hate)
Evil in all ways. Twin Brother to Da'rell. This description is under
construction and will be completed soon. This description is under
construction and will be completed soon. This description is under
construction and will be completed soon. This description is under
construction and will be completed soon. This description is under
construction and will be completed soon. This description is under
construction and will be completed soon. This description is under
construction and will be completed soon. Temple out in Mountains of Black
Fire (Under Construction)
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