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Deities

Deities are still under construction and are subject to change!

Like everything else, Torr deities don't follow any pre-existing pantheons from D&D works or Forgotten Realms. The god Torm is being used as a name to coincide with the prestige class. Any other coincidences of of similar names or ideologies are just that.

There is one major god for each of the 9 specific alignments. These gods follow a loose and broad embodiment of their specific alignment. There are also some lesser gods beneath the major ones which generally "specialize" in one element or aspect of that alignment (Revenge, Justice, Greed, Archery, Murder).

Gods generally have the appearance of one of the existing races or creatures, usually human. This does not make them a race-specific deity. No deity is worshipped by a specific race only although some races are more inclined to worship certain deities just by their nature alone. There will be "Demigods" both PC and NPC which will typically fill the "racial deity" role (Llolth and The Drow for example.)

 

Lawful Good

Torm (Good, Paladins)
One of the first and and most powerful of the gods, Torm created what has become the paladin in the mortal world of Torr. This gods actions are motivated by a passion to make right wherever there is wrong and to combat Evil in any form to insure prosperity and peace among all races. Good paladins worship Torm and at hi levels typically become a "Champion Of Torm" (As per the prestige class). Clerics of Torm are usually combat oriented and help support Paladins in battles when not defending the weak in times of peace. The Temple of Torm is Found atop a hill out in the countryside of the Urik Plains

Aeirmith (Purity, Faith, Peace)
Daughter to the god Torm, Aeirmith represents the ideals of goodness and purity. While not a pacifist, Aeirmith discourages violence whenever possible. Instead Aeirmith promotes doing the right thing and to truly believe in the powers that be. Followers of Aeirmith are typically more devout and tend to spend much of their time in prayer, The Temple of Aeirmith is found atop the Mountain of Aeirmith which is just south of the Valley of the same name.

 

Neutral Good

Kalgor (Skill in battle, The Sword)
Fighters and Worshipers of combat (not necessarily war) often pray to Kalgor for strength in battle. There is a strong belief in justice through "Fair combat" in this religion. When two Kalgor worshipers are in dispute, they often "Duel" in an appropriate setting and under fair and equal conditions to resolve their differences. The Kalgorian temple will often host these trials with many onlookers who value the experience of watching experienced fighters duel. Kalgorian Blademasters are arguably the best swordsman in the known world. The Kalgorian Blademaster Academy is the temple of Kalgor and it can be found inside the city of Urik.

Brightis (Light, Life, The Sun)
The god of pure light. Worshipers of Brightis often receive gifts of insight, revelation and incredible powers vs. darkness and the undead. Clerics of Brightis often choose the Sun Domain and spells of life-giving. All followers of Brightis typically wear clothing with bright shades of white and yellows. The City of Abrightis was named after this deity and most of its followers reside there. Abrightis being loosely translated as "Land of Brightis". The Temple of the Sun can be found within the City of Abrightis (Under Construction).

 

Chaotic Good

Da'rell
The philosophy of "Good by whatever means necessary" permeates this deity. All sorts of people worship Da'rell from Mages and Rangers, to Rogues and Spies. As long as your intentions are for the greater good and no terribly evil acts need to be performed, the end will usually justify the means. Fairness is not mandatory and neither is acceptance by the legal establishment. Followers of Da'rell often act alone if necessary unless all others involved are 100% in agreement with the cause. Da'rell is twin brother to the Chaotic Evil god Zu'el. There is a Shrine to Da'rell in Igmar City but the gods likeness can be found in several hidden places around the world also.

 

Lawful Neutral

Forias (The Elements, Magic)
It is said that all the magical power in the world is derived directly from Forias much the same way clerics derive divine power for other deities. Forias is not thought of as deified entity like the other gods but more of a "force" or an abstract embodiment of all the powers that bind the universe together and make it "work". "Forias"  (which translates to "Force of the Unknown" in the most ancient languages)  manifests himself (or itself) not in a humanoid form but as a pillar of light, plume of flame, animated rock formation or a column of water depending on what prevalent element is nearby. "Worshipers" of Forias don't really "pray" at temples but rather "meditate" to better understand the forces of the universe. Followers of this deity are usually not clerics but Magic-Users of some type as all divine interventions and gifts from Forias typically increase magical powers. The Pillar of Forias is found in the City of Holindale (Under Construction).

Kathena (Law and Justice)
With a sword of Justice at her side, Kathena is a power against Chaos whether it be Good or Evil. Kathena does not necessarily champion the ideals of good deeds over evil instead she maintains "order" on both sides believing that Anarchy, even among the good, will cause an inevitable collapse of civilization and give birth to an age of Chaos. Interestingly enough, Kathena shares much of the same views as Shaloness , the God of Revenge. The Shaloness efforts to provide justice for the victim in an extreme way and for the sole honor of the one who was wronged while Kathena seeks a fair punishment for the crime and does so for the integrity of the world. The two goddesses have been known to work together on occasion with the Shaloness tolerating Kathenas insistence on "fair punishment" in exchange for the gods support when dealing with epic cases of Revenge. The Hall of Kathena is inside a building near the public court in the southwest corner of the City of Torr.

 

True Neutral

Vasarius
This deity is thought to be the first in the World of Torr. Legend holds that Vasarius in some way, brought the other 8 gods into existence himself. Vasarius promotes doing your best at whatever path you have chosen above all else. Whether that be healing the needy or murdering the weak is irrelevant. Extreme views on anything is not promoted by this god but these actions are not held against anyone either. The morals or ethics you have chosen are not important, it is how well you follow those beliefs is what is important. Vasarius is known to intervene in virtually any situation and usually does so on the behalf of the underdog in a conflict. Vasarius will also resurrect any adventurer who is in need as they are the ones who affect the balance of Torr. Fire is a symbol of Vasarius, a symbol of warmth and energy as well as pain and destruction. Worshipers typically meditate through a flame in their temples to better themselves. The Temple of Vasarius can be found in the City of Torr.

Sajisra (Animals, Forest)
Sajisra is synonymous with the concept of "Mother Nature".  Typically taking the form of a ghost like spirit of a green skinned female, this goddess is only concerned with maintaining the natural order of things. Men will fight for reasons of love or power much as animals fights for females or territory, sometimes causing great destruction and pain. This is necessary as only the strong should survive to continue their progeny. In the end, the grass will still grow, the trees will still rise and new generations will be born to continue this never-ending cycle. It is all the way of nature but the continuance of life should never be hindered on a massive scale. Sajisra is a force that insures this natural flow. Most followers of Sajisra are Druids of some kind who can worship Sajisra at any time and in any place using special holy symbols, however there is a shrine to Sajisra in the forest near the Elven City of Holindale (Under Construction).

 

Chaotic Neutral

Zaow (Good Fortune, Fun, Mischief)
A Hedonistic deity who is typically selfish, petty, lazy and quite mischievous but not necessarily black-hearted or cruel. Zaow doesn't follow any code or stand for any beliefs, the only consistent trait this deity possesses is his desire for new forms of fun to relieve his boredom. Fighting for a cause or "striving for the balance of the universe" is a compete nonsense in the eyes of Zaow. "The world will take whatever path it takes even with no one guiding it, how you live your life is all that really matters" is the fundamental belief. Worshipers of Zaow are typically seeking the gods grace for money and power and often get it in exchange for "Causing Trouble" for the gods entertainment. Typically playing pranks on powerful creatures or putting unsuspecting people in awkward situations for amusement (Persuading a loyal knight to court the princess of the kingdom, who is engaged to another man or tricking an Evil Blackguard into doing a good deed for an enemy). There is a small shrine to Zaow in Berrymuck Village, there are no real priests of elaborate temples built for this deity. If you want to become a follower of Zaow, you simply visit his shrine and decide to live a life of Mischief and self-indulgence.

 

Lawful Evil

Vasharr
This deity is considered to be one of the most powerful deities in Torr, equal in strength to Torm but having an opposing view on how the world should work. While Torm believes in insuring that all people have a voice to shape their world to maintain the balance, Vasharr believes that all power should be held by the single strongest entity to insure order, and that one entity should be him.  Followers of Vasharr show their rank through domination and forced control of the others below them either by strength, guile or any other means. Who controls who dictates the chain of command and this often coincides with how powerful the individuals are. The Temple of Vasharr is found ??? maybe near Forests of Rug'Lak or Near Kalmoor (Under Construction).

 

Neutral Evil

Mogeth (War, Strength)
This deity is often worshipped by warlords, Barbarians and Orcs. The driving force behind this deity is to become strong, but not far any particular reason save your own needs. If you are stronger than someone else you can take what you want from them and not be forced to do anything you don't want to. If others are becoming strong they should be destroyed as they are a threat to you and combat will always yield more strength. Laws and honor are fickle as Strength and naked force has always been the supreme authority from which these other concepts are born from. Mogeth rewards followers with strength only to attract more followers which make him stronger and stronger. There is a Temple to Mogeth in the Orc Camp of Rug'Lak.

Shaloness (Revenge)
When someone is victimized or wronged in a personal way especially over petty reasons, the Shaloness often reveals herself and offers revenge to the ones that desire it. The Shaloness can only offer help to those who wish the most dire and cruel punishment on the ones they seek revenge upon as she is not a force of Justice or balance but a representation of the rage, frustration, and furious emotions one feels when another person has greatly disrupted their lives or caused them pain. There is no temple to worship the Shaloness, she sometimes comes to people who have been wronged and offers Revenge to them. Accepting her help while in emotional turmoil is often a curse on paladins and knights who fall from grace upon worshipping "Revenge".

 

Chaotic Evil

Zu'el (Anarchy, Cruelty, Hate)
Evil in all ways. Twin Brother to Da'rell. This description is under construction and will be completed soon.  This description is under construction and will be completed soon.  This description is under construction and will be completed soon.  This description is under construction and will be completed soon.  This description is under construction and will be completed soon.  This description is under construction and will be completed soon.  This description is under construction and will be completed soon. Temple out in Mountains of Black Fire (Under Construction)

 

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