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$2065.00
Donated!
as of
May 6th, 2006 |
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When players act murderous, do evil things and even "grief" other players,
they eventually build up a "crime score" score that if taken high enough
(which isn't hard to do) will
earn them a status of "Exiled". Acting in this way is NOT frowned upon, in
fact it is encouraged! The world needs truly "Evil" players to play the "bad
guys" in PvP quests and this is the only way to earn it. Players who want to attack farmers, kill chickens, throw fireballs inside of
town, kidnap small children for demon sacrifices, mug low level players for
their tradeskill money and constantly harass the goody-goody fluffy Care-Bear like Lawful Good
players they hate so much have a place in this game world!
If you become and exiled player, you will be attacked on sight when
approaching any good kingdom. Doomsha will be your new home. Kalmoor is the only Non-Good Kingdom
which any player can freely enter. Every non-exiled player in the game will
be set to Dislike you and vice-versa. If caught by guards they will NOT take
you to trial, you will be killed outright as an invader. All exiled players
will always have items moved onto a corpse if they respawn after death.
However, you will also find that many normally hostile groups of monsters
will now be neutral towards you. Many of these groups of monsters can now be
conversed with as you've become one of the hostile entities of the game
world now. In fact, you can even take control of many of these monster
groups and lead them into assaults into "Friendly" territory.
Exiled players find safe haven in places like the The Yuan-Ti Temple or the Orc Forests of Rug'Lak as well as scattered camps
of Doomsha affiliated monsters. These are the same places that non-exiled players
normally attack for quests. The kingdom of Kalmoor will also remain neutral
towards you as it is a "Lawless" kingdom. Exiled players will find many more
"opportunities" available in Kalmoor and Doomsha after becoming an Exile.
PvP quests usually involve doing something diabolical to a local town or
kingdom. When these quests are initiated, non-exiled players with the right
status or prerequisites will be notified by other NPCs of the event and
asked to deal with the situation, much the same way normal quests are taken
except in this case it will be another player you will be up against!
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