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Becoming an Exile

When players act murderous, do evil things and even "grief" other players, they eventually build up a "crime score" score that if taken high enough (which isn't hard to do) will earn them a status of "Exiled". Acting in this way is NOT frowned upon, in fact it is encouraged! The world needs truly "Evil" players to play the "bad guys" in PvP quests and this is the only way to earn it. Players who want to attack farmers, kill chickens, throw fireballs inside of town, kidnap small children for demon sacrifices, mug low level players for their tradeskill money and constantly harass the goody-goody fluffy Care-Bear like Lawful Good players they hate so much have a place in this game world!

If you become and exiled player, you will be attacked on sight when approaching any good kingdom.  Doomsha will be your new home. Kalmoor is the only Non-Good Kingdom which any player can freely enter. Every non-exiled player in the game will be set to Dislike you and vice-versa. If caught by guards they will NOT take you to trial, you will be killed outright as an invader. All exiled players will always have items moved onto a corpse if they respawn after death.  However, you will also find that many normally hostile groups of monsters will now be neutral towards you. Many of these groups of monsters can now be conversed with as you've become one of the hostile entities of the game world now. In fact, you can even take control of many of these monster groups and lead them into assaults into "Friendly" territory.

Exiled players find safe haven in places like the The Yuan-Ti Temple or the Orc Forests of Rug'Lak as well as scattered camps of Doomsha affiliated monsters. These are the same places that non-exiled players normally attack for quests. The kingdom of Kalmoor will also remain neutral towards you as it is a "Lawless" kingdom. Exiled players will find many more "opportunities" available in Kalmoor and Doomsha after becoming an Exile.

PvP quests usually involve doing something diabolical to a local town or kingdom. When these quests are initiated, non-exiled players with the right status or prerequisites will be notified by other NPCs of the event and asked to deal with the situation, much the same way normal quests are taken except in this case it will be another player you will be up against!

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